This experimental project comprised practical research and a thesis led investigation into how perceptive traits can be explored and exploited in VR. The project aspires to create new forms of architecture that may transcend the possibilities of conventional architectural palette. In the near future the plausibility of things we encounter and the mixed sensory inputs we receive from both physical and virtual components of our environment will become part of the architects armoury of design tools.

The Ambiguity of Touch

UNIT 26 IS TAUGHT BY 

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